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Hammer Bugs map Gmod

12 janvier 2019 à 11:41:52

Sur le logiciel de mapping "hammer" quand je copie/colle plusieurs fois le même objet ou groupe d'objets sur ma map gmod une fois compilé il n'y a pas d'erreur notable dans la compilation mais un fois dans le jeu sous certains angles de vue la map a des erreurs type : devient transparent.
Si se n'est pas une erreur de compile quesque c'est et comment y remédier ?
Merci 
voici ci joint quelque infos visuel:
images:
https://www.noelshack.com/2019-02-6-1547284398-bug-map-apres.png
https://www.noelshack.com/2019-02-6-1547284398-bug-map-avant.png
https://www.noelshack.com/2019-02-6-1547284398-erreur-map-gmod.png
compilation :
** Executing...
** Command: "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ecole.vmf"
Valve Software - vbsp.exe (Dec 15 2018)
4 threads
materialPath: D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ecole.vmf
Could not locate 'GameData' key in d:\programmes files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ecole.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (567402 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 306 texinfos to 270
Reduced 11 texdatas to 11 (165 bytes to 165)
Writing D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ecole.bsp
2 seconds elapsed
** Executing...
** Command: "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ecole"
Valve Software - vvis.exe (Dec 15 2018)
fastvis = true
4 threads
reading d:\programmes files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ecole.bsp
reading d:\programmes files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ecole.prt
1942 portalclusters
7433 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 224687 visible clusters (10.68%)
Total clusters visible: 2104637
Average clusters visible: 1083
Building PAS...
Average clusters audible: 1942
visdatasize:891634 compressed from 963232
writing d:\programmes files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ecole.bsp
2 seconds elapsed
** Executing...
** Command: "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ecole"
Valve Software - vrad.exe SSE (Dec 15 2018)
Valve Radiosity Simulator 
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\programmes files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ecole.bsp
Setting up ray-trace acceleration structure... Done (0.96 seconds)
8165 faces
139 degenerate faces
695251 square feet [100116232.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
8026 patches before subdivision
20176 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (11)
transfers 10120632, max 3286
transfer lists: 77.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness 
------------ --------------- --------------- -------- 
models 1/1024 48/49152 ( 0.1%) 
brushes 1450/8192 17400/98304 (17.7%) 
brushsides 19556/65536 156448/524288 (29.8%) 
planes 24634/65536 492680/1310720 (37.6%) 
vertexes 12300/65536 147600/786432 (18.8%) 
nodes 3749/65536 119968/2097152 ( 5.7%) 
texinfos 270/12288 19440/884736 ( 2.2%) 
texdata 11/2048 352/65536 ( 0.5%) 
dispinfos 0/0 0/0 ( 0.0%) 
disp_verts 0/0 0/0 ( 0.0%) 
disp_tris 0/0 0/0 ( 0.0%) 
disp_lmsamples 0/0 0/0 ( 0.0%) 
faces 8165/65536 457240/3670016 (12.5%) 
hdr faces 0/65536 0/3670016 ( 0.0%) 
origfaces 5370/65536 300720/3670016 ( 8.2%) 
leaves 3751/65536 120032/2097152 ( 5.7%) 
leaffaces 8491/65536 16982/131072 (13.0%) 
leafbrushes 5436/65536 10872/131072 ( 8.3%) 
areas 2/256 16/2048 ( 0.8%) 
surfedges 65532/512000 262128/2048000 (12.8%) 
edges 34553/256000 138212/1024000 (13.5%) 
LDR worldlights 0/8192 0/720896 ( 0.0%) 
HDR worldlights 0/8192 0/720896 ( 0.0%) 
leafwaterdata 0/32768 0/393216 ( 0.0%) 
waterstrips 1252/32768 12520/327680 ( 3.8%) 
waterverts 0/65536 0/786432 ( 0.0%) 
waterindices 18951/65536 37902/131072 (28.9%) 
cubemapsamples 0/1024 0/16384 ( 0.0%) 
overlays 0/512 0/180224 ( 0.0%) 
LDR lightdata [variable] 1622160/0 ( 0.0%) 
HDR lightdata [variable] 0/0 ( 0.0%) 
visdata [variable] 891634/16777216 ( 5.3%) 
entdata [variable] 339/393216 ( 0.1%) 
LDR ambient table 3751/65536 15004/262144 ( 5.7%) 
HDR ambient table 3751/65536 15004/262144 ( 5.7%) 
LDR leaf ambient 1942/65536 54376/1835008 ( 3.0%) 
HDR leaf ambient 3751/65536 105028/1835008 ( 5.7%) 
occluders 0/0 0/0 ( 0.0%) 
occluder polygons 0/0 0/0 ( 0.0%) 
occluder vert ind 0/0 0/0 ( 0.0%) 
detail props [variable] 1/12 ( 8.3%) 
static props [variable] 1/12 ( 8.3%) 
pakfile [variable] 105651/0 ( 0.0%) 
physics [variable] 567402/4194304 (13.5%) 
physics terrain [variable] 2/1048576 ( 0.0%) 
Level flags = 0
Total triangle count: 27530
Writing d:\programmes files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ecole.bsp
25 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ecole.bsp" "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ecole.bsp"
** Executing...
** Command: "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -game "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "ecole" -steam
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25 janvier 2019 à 17:23:28

Bonjour,

Insertion des images

Le forum dispose d’un outil pour poster des images directement dans vos messages via ce bouton : . Vous avez la possibilité d’y mettre soit une image depuis votre ordinateur, soit un lien direct si l’image est déjà sur Internet. Utilisez toujours l’outil d’intégration d’images du site, c’est la seule manière d’afficher des images dans vos messages.

Edit: Pas de réaction, je ferme ce sujet. En cas de désaccord, me contacter par MP.

Edit2: typo

-
Edité par Lauloque 7 octobre 2021 à 17:29:29

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