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Hammer Bugs map Gmod

12 janvier 2019 à 11:41:52

Sur le logiciel de mapping "hammer" quand je copie/colle plusieurs fois le même objet ou groupe d'objets sur ma map gmod une fois compilé il n'y a pas d'erreur notable dans la compilation mais un fois dans le jeu sous certains angles de vue la map a des erreurs type : devient transparent.
Si se n'est pas une erreur de compile quesque c'est et comment y remédier ?
Merci 
voici ci joint quelque infos visuel:
images:
https://www.noelshack.com/2019-02-6-1547284398-bug-map-apres.png
https://www.noelshack.com/2019-02-6-1547284398-bug-map-avant.png
https://www.noelshack.com/2019-02-6-1547284398-erreur-map-gmod.png
compilation :
** Executing...
** Command: "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ecole.vmf"
Valve Software - vbsp.exe (Dec 15 2018)
4 threads
materialPath: D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ecole.vmf
Could not locate 'GameData' key in d:\programmes files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ecole.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (567402 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 306 texinfos to 270
Reduced 11 texdatas to 11 (165 bytes to 165)
Writing D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ecole.bsp
2 seconds elapsed
** Executing...
** Command: "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ecole"
Valve Software - vvis.exe (Dec 15 2018)
fastvis = true
4 threads
reading d:\programmes files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ecole.bsp
reading d:\programmes files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ecole.prt
1942 portalclusters
7433 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 224687 visible clusters (10.68%)
Total clusters visible: 2104637
Average clusters visible: 1083
Building PAS...
Average clusters audible: 1942
visdatasize:891634 compressed from 963232
writing d:\programmes files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ecole.bsp
2 seconds elapsed
** Executing...
** Command: "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ecole"
Valve Software - vrad.exe SSE (Dec 15 2018)
Valve Radiosity Simulator 
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\programmes files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ecole.bsp
Setting up ray-trace acceleration structure... Done (0.96 seconds)
8165 faces
139 degenerate faces
695251 square feet [100116232.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
8026 patches before subdivision
20176 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (11)
transfers 10120632, max 3286
transfer lists: 77.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness 
------------ --------------- --------------- -------- 
models 1/1024 48/49152 ( 0.1%) 
brushes 1450/8192 17400/98304 (17.7%) 
brushsides 19556/65536 156448/524288 (29.8%) 
planes 24634/65536 492680/1310720 (37.6%) 
vertexes 12300/65536 147600/786432 (18.8%) 
nodes 3749/65536 119968/2097152 ( 5.7%) 
texinfos 270/12288 19440/884736 ( 2.2%) 
texdata 11/2048 352/65536 ( 0.5%) 
dispinfos 0/0 0/0 ( 0.0%) 
disp_verts 0/0 0/0 ( 0.0%) 
disp_tris 0/0 0/0 ( 0.0%) 
disp_lmsamples 0/0 0/0 ( 0.0%) 
faces 8165/65536 457240/3670016 (12.5%) 
hdr faces 0/65536 0/3670016 ( 0.0%) 
origfaces 5370/65536 300720/3670016 ( 8.2%) 
leaves 3751/65536 120032/2097152 ( 5.7%) 
leaffaces 8491/65536 16982/131072 (13.0%) 
leafbrushes 5436/65536 10872/131072 ( 8.3%) 
areas 2/256 16/2048 ( 0.8%) 
surfedges 65532/512000 262128/2048000 (12.8%) 
edges 34553/256000 138212/1024000 (13.5%) 
LDR worldlights 0/8192 0/720896 ( 0.0%) 
HDR worldlights 0/8192 0/720896 ( 0.0%) 
leafwaterdata 0/32768 0/393216 ( 0.0%) 
waterstrips 1252/32768 12520/327680 ( 3.8%) 
waterverts 0/65536 0/786432 ( 0.0%) 
waterindices 18951/65536 37902/131072 (28.9%) 
cubemapsamples 0/1024 0/16384 ( 0.0%) 
overlays 0/512 0/180224 ( 0.0%) 
LDR lightdata [variable] 1622160/0 ( 0.0%) 
HDR lightdata [variable] 0/0 ( 0.0%) 
visdata [variable] 891634/16777216 ( 5.3%) 
entdata [variable] 339/393216 ( 0.1%) 
LDR ambient table 3751/65536 15004/262144 ( 5.7%) 
HDR ambient table 3751/65536 15004/262144 ( 5.7%) 
LDR leaf ambient 1942/65536 54376/1835008 ( 3.0%) 
HDR leaf ambient 3751/65536 105028/1835008 ( 5.7%) 
occluders 0/0 0/0 ( 0.0%) 
occluder polygons 0/0 0/0 ( 0.0%) 
occluder vert ind 0/0 0/0 ( 0.0%) 
detail props [variable] 1/12 ( 8.3%) 
static props [variable] 1/12 ( 8.3%) 
pakfile [variable] 105651/0 ( 0.0%) 
physics [variable] 567402/4194304 (13.5%) 
physics terrain [variable] 2/1048576 ( 0.0%) 
Level flags = 0
Total triangle count: 27530
Writing d:\programmes files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ecole.bsp
25 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ecole.bsp" "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ecole.bsp"
** Executing...
** Command: "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -game "D:\Programmes Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "ecole" -steam

Hammer Bugs map Gmod

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