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[HL1] Erreur Valve Hammer Editor

Sujet résolu
    2 août 2009 à 16:11:08

    Bonjour,
    Je viens de reprendre le Mapping pour Condition Zero en suivant à la lettre le tutoriel de configuration de Hammer pour Steam du site mais quand je compile ma map tout ce passe bien jusqu'à cette erreur à la fin : "Fatal error : Could not find filesystem DLL to load". J'ai quand même essayé de lancer CZ manuellement mais quand je sélectionne ma map rien ne se passe, même pas un chargement (Alors que pour les maps officielle ça fonctionne très bien). Voici le log de la compilation :

    ** Executing...
    ** Command: Change Directory
    ** Parameters: C:\Program Files\Steam\steamapps\yoann91940\condition zero


    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Documents and Settings\yoann\Bureau\Dev\Maps\Aztec Arena.map" "C:\Program Files\Steam\steamapps\yoann91940\condition zero\czero_french\maps\Aztec Arena.map"


    ** Executing...
    ** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe
    ** Parameters: "C:\Program Files\Steam\steamapps\yoann91940\condition zero\czero_french\maps\Aztec Arena"

    hlcsg v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (amckern@yahoo.com)
    ----- BEGIN hlcsg -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe "C:\Program Files\Steam\steamapps\yoann91940\condition zero\czero_french\maps\Aztec Arena"
    Entering C:\Program Files\Steam\steamapps\yoann91940\condition zero\czero_french\maps\Aztec Arena.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    clip hull type [ legacy ] [ legacy ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    nullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    1 brushes (totalling 6 sides) discarded from clipping hulls
    CreateBrush:
    10%...20%...30%...40%...50%...60%...80%...90%... (0.02 seconds)
    SetModelCenters:
    30%... (0.00 seconds)
    CSGBrush:
    20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)

    Using Wadfile: \program files\steam\steamapps\yoann91940\condition zero\czero_french\czde_aztec.wad
    - Contains 5 used textures, 100.00 percent of map (87 textures in wad)

    Texture usage is at 0.25 mb (of 4.00 mb MAX)
    0.09 seconds elapsed

    ----- END hlcsg -----




    ** Executing...
    ** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe
    ** Parameters: "C:\Program Files\Steam\steamapps\yoann91940\condition zero\czero_french\maps\Aztec Arena"

    hlbsp v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (amckern@yahoo.com)
    ----- BEGIN hlbsp -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe "C:\Program Files\Steam\steamapps\yoann91940\condition zero\czero_french\maps\Aztec Arena"

    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    noopt [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


    SolidBSP [hull 0] 315 (0.02 seconds)
    BSP generation successful, writing portal file 'C:\Program Files\Steam\steamapps\yoann91940\condition zero\czero_french\maps\Aztec Arena.prt'
    SolidBSP [hull 1] 328 (0.02 seconds)
    SolidBSP [hull 2] 322 (0.02 seconds)
    SolidBSP [hull 3] 340 (0.00 seconds)
    0.13 seconds elapsed

    ----- END hlbsp -----




    ** Executing...
    ** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe
    ** Parameters: "C:\Program Files\Steam\steamapps\yoann91940\condition zero\czero_french\maps\Aztec Arena"

    hlvis v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (amckern@yahoo.com)
    ----- BEGIN hlvis -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe "C:\Program Files\Steam\steamapps\yoann91940\condition zero\czero_french\maps\Aztec Arena"
    169 portalleafs
    465 numportals

    -= Current hlvis Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max vis distance [ 0 ] [ 0 ]
    priority [ Normal ] [ Normal ]

    fast vis [ off ] [ off ]
    full vis [ off ] [ off ]


    BasePortalVis:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
    LeafThread:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds)
    average leafs visible: 72
    g_visdatasize:3857 compressed from 3718
    0.48 seconds elapsed

    ----- END hlvis -----




    ** Executing...
    ** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe
    ** Parameters: "C:\Program Files\Steam\steamapps\yoann91940\condition zero\czero_french\maps\Aztec Arena"

    hlrad v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (amckern@yahoo.com)
    ----- BEGIN hlrad -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe "C:\Program Files\Steam\steamapps\yoann91940\condition zero\czero_french\maps\Aztec Arena"

    -= Current hlrad Settings =-
    Name | Setting | Default
    --------------------|---------------------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Normal ] [ Normal ]

    vismatrix algorithm [ Original ] [ Original ]
    oversampling (-extra)[ off ] [ off ]
    bounces [ 1 ] [ 1 ]
    bounce dynamic light [ on ] [ on ]
    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light [ 255.000 ] [ 256.000 ]
    circus mode [ off ] [ off ]

    smoothing threshold [ 50.000 ] [ 50.000 ]
    direct threshold [ 25.000 ] [ 25.000 ]
    direct light scale [ 2.000 ] [ 2.000 ]
    coring threshold [ 1.000 ] [ 1.000 ]
    patch interpolation [ on ] [ on ]

    texscale [ on ] [ on ]
    patch subdividing [ on ] [ on ]
    chop value [ 64.000 ] [ 64.000 ]
    texchop value [ 32.000 ] [ 32.000 ]

    global fade [ 1.000 ] [ 1.000 ]
    global falloff [ 2 ] [ 2 ]
    global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale [ 1.000 ] [ 1.000 ]
    global sky diffusion [ 1.000 ] [ 1.000 ]

    opaque entities [ on ] [ on ]
    sky lighting fix [ on ] [ on ]
    incremental [ off ] [ off ]
    dump [ off ] [ off ]

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
    diffuse hack [ on ] [ on ]
    spotlight points [ on ] [ on ]

    custom shadows with bounce light
    [ off ] [ off ]
    rgb transfers [ off ] [ off ]


    [Reading texlights from 'C:\PROGRA~1\VALVEH~1\ZHLT\lights.rad']
    [59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\ZHLT\lights.rad']

    863 faces
    Create Patches : 5795 base patches
    0 opaque faces
    63140 square feet [9092231.00 square inches]
    8 direct lights

    BuildFacelights:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.55 seconds)
    visibility matrix : 2.0 megs
    BuildVisLeafs:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.11 seconds)
    MakeScales:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.41 seconds)
    SwapTransfers:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)
    Transfer Lists : 2803870 : 2.80M transfers
    Indices : 1005220 : 981.66k bytes
    Data : 11215480 : 10.70M bytes
    Bounce 1 GatherLight:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
    FinalLightFace:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)
    3.50 seconds elapsed

    ----- END hlrad -----




    ** Executing...
    ** Command: C:\PROGRA~1\Steam\STEAMA~1\YOANN9~1\CONDIT~1\hl.exe
    ** Parameters: +map "Aztec Arena"


    Pourriez-vous m'aider s'il vous plait ?

    Merci d'avance,
    Yoann.
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      2 août 2009 à 16:47:32

      tu as une espace au nom de ta map , met un "_"
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        2 août 2009 à 17:51:21

        Salut,

        Moi j'ai le même problème de la fin: "Fatal error : Could not find filesystem DLL to load", mais, même avec un _ cela charge et POUM ca s'arrête et revient au menu o_O

        c'est vrai que c'est assez gênant, de l'aide serait la bienvenue...

        PS: Mon log:


        Le CSG
        hlcsg v3.4 Final (Feb 25 2006)
        Zoner's Half-Life Compilation Tools -- Custom Build
        Based on code modifications by Sean 'Zoner' Cavanaugh
        Based on Valve's version, modified with permission.
        Submit detailed bug reports to (amckern@yahoo.com)
        ----- BEGIN hlcsg -----
        Command line: "C:\Valve Hammer Editor\ZHLT\hlcsg.exe"-wadinclude texture1.wad -wadinclude texture2.wad -wadinclude texture3.wad -wadinclude texture4.wad -wadinclude texture5.wad -wadinclude texture6.wad -chart "C:\Documents and Settings\intel\Bureau\Adobe 9 Reader Installateur\Testour"
        Entering C:\Documents and Settings\intel\Bureau\Adobe 9 Reader Installateur\Testour.map

        Current hlcsg Settings
        Name | Setting | Default
        ---------------------|-----------|-------------------------
        threads [ 1 ] [ Varies ]
        verbose [ off ] [ off ]
        log [ on ] [ on ]
        developer [ 0 ] [ 0 ]
        chart [ on ] [ off ]
        estimate [ off ] [ off ]
        max texture memory [ 4194304 ] [ 4194304 ]
        max lighting memory [ 6291456 ] [ 6291456 ]
        priority [ Normal ] [ Normal ]

        noclip [ off ] [ off ]
        null texture stripping[ on ] [ on ]
        clipnode economy mode [ on ] [ on ]
        clip hull type [ legacy ] [ legacy ]
        onlyents [ off ] [ off ]
        wadtextures [ on ] [ on ]
        skyclip [ on ] [ on ]
        hullfile [ None ] [ None ]
        nullfile [ None ] [ None ]
        min surface area [ 0.500 ] [ 0.500 ]
        brush union threshold [ 0.000 ] [ 0.000 ]

        Using mapfile wad configuration
        Wadinclude list :
        [zhlt.wad]
        [texture1.wad]
        [texture2.wad]
        [texture3.wad]
        [texture4.wad]
        [texture5.wad]
        [texture6.wad]

        0 brushes (totalling 0 sides) discarded from clipping hulls
        CreateBrush:
        (0.05 seconds)
        SetModelCenters:
        (0.00 seconds)
        CSGBrush:
        (0.19 seconds)

        Object names Objects/Maxobjs Memory / Maxmem Fullness
        ------------ --------------- --------------- --------
        models 0/400 0/25600 ( 0.0%)
        planes 518/32768 10360/655360 ( 1.6%)
        vertexes 0/65535 0/786420 ( 0.0%)
        nodes 0/32767 0/786408 ( 0.0%)
        texinfos 38/32767 1520/1310680 ( 0.1%)
        faces 0/65535 0/1310700 ( 0.0%)
        clipnodes 0/32767 0/262136 ( 0.0%)
        leaves 0/8192 0/229376 ( 0.0%)
        marksurfaces 0/65535 0/131070 ( 0.0%)
        surfedges 0/512000 0/2048000 ( 0.0%)
        edges 0/256000 0/1024000 ( 0.0%)
        texdata [variable] 0/4194304 ( 0.0%)
        lightdata [variable] 0/6291456 ( 0.0%)
        visdata [variable] 0/2097152 ( 0.0%)
        entdata [variable] 0/524288 ( 0.0%)
        0 textures referenced
        === Total BSP file data space used: 11880 bytes ===

        Including Wadfile: \documents and settings\intel\bureau\adobe 9 reader installateur\texture\texture1.wad
        - Contains 1 used texture, 7.14 percent of map (1062 textures in wad)
        Including Wadfile: \documents and settings\intel\bureau\adobe 9 reader installateur\texture\texture2.wad
        - Contains 3 used textures, 21.43 percent of map (700 textures in wad)
        Including Wadfile: \documents and settings\intel\bureau\adobe 9 reader installateur\texture\texture3.wad
        - Contains 0 used textures, 0.00 percent of map (1106 textures in wad)
        Including Wadfile: \documents and settings\intel\bureau\adobe 9 reader installateur\texture\texture4.wad
        - Contains 5 used textures, 35.71 percent of map (933 textures in wad)
        Including Wadfile: \documents and settings\intel\bureau\adobe 9 reader installateur\texture\texture5.wad
        - Contains 3 used textures, 21.43 percent of map (1051 textures in wad)
        Including Wadfile: \documents and settings\intel\bureau\adobe 9 reader installateur\texture\texture6.wad
        - Contains 2 used textures, 14.29 percent of map (947 textures in wad)
        Including Wadfile: \valve hammer editor\zhlt\zhlt.wad
        - Contains 0 used textures, 0.00 percent of map (8 textures in wad)

        added 2 additional animating textures.
        Texture usage is at 0.20 mb (of 4.00 mb MAX)
        0.42 seconds elapsed

        ----- END hlcsg -----


        Le BSP

        hlbsp v3.4 Final (Feb 25 2006)
        Zoner's Half-Life Compilation Tools -- Custom Build
        Based on code modifications by Sean 'Zoner' Cavanaugh
        Based on Valve's version, modified with permission.
        Submit detailed bug reports to (amckern@yahoo.com)
        ----- BEGIN hlbsp -----
        Command line: "C:\Valve Hammer Editor\ZHLT\hlbsp.exe"-chart "C:\Documents and Settings\intel\Bureau\Adobe 9 Reader Installateur\Testour"

        Current hlbsp Settings
        Name | Setting | Default
        -------------------|-----------|-------------------------
        threads [ 1 ] [ Varies ]
        verbose [ off ] [ off ]
        log [ on ] [ on ]
        developer [ 0 ] [ 0 ]
        chart [ on ] [ off ]
        estimate [ off ] [ off ]
        max texture memory [ 4194304 ] [ 4194304 ]
        priority [ Normal ] [ Normal ]

        noclip [ off ] [ off ]
        nofill [ off ] [ off ]
        noopt [ off ] [ off ]
        null tex. stripping [ on ] [ on ]
        notjunc [ off ] [ off ]
        subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
        max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


        SolidBSP [hull 0] 365 (0.06 seconds)
        BSP generation successful, writing portal file 'C:\Documents and Settings\intel\Bureau\Adobe 9 Reader Installateur\Testour.prt'
        SolidBSP [hull 1] 274 (0.03 seconds)
        SolidBSP [hull 2] 258 (0.03 seconds)
        SolidBSP [hull 3] 351 (0.05 seconds)

        Object names Objects/Maxobjs Memory / Maxmem Fullness
        ------------ --------------- --------------- --------
        models 3/400 192/25600 ( 0.8%)
        planes 197/32768 3940/655360 ( 0.6%)
        vertexes 1730/65535 20760/786420 ( 2.6%)
        nodes 348/32767 8352/786408 ( 1.1%)
        texinfos 38/32767 1520/1310680 ( 0.1%)
        faces 1582/65535 31640/1310700 ( 2.4%)
        clipnodes 631/32767 5048/262136 ( 1.9%)
        leaves 182/8192 5096/229376 ( 2.2%)
        marksurfaces 1613/65535 3226/131070 ( 2.5%)
        surfedges 7022/512000 28088/2048000 ( 1.4%)
        edges 3512/256000 14048/1024000 ( 1.4%)
        texdata [variable] 213320/4194304 ( 5.1%)
        lightdata [variable] 0/6291456 ( 0.0%)
        visdata [variable] 0/2097152 ( 0.0%)
        entdata [variable] 789/524288 ( 0.2%)
        16 textures referenced
        === Total BSP file data space used: 336019 bytes ===
        0.42 seconds elapsed

        ----- END hlbsp -----


        Le VIS


        hlvis v3.4 Final (Feb 25 2006)
        Zoner's Half-Life Compilation Tools -- Custom Build
        Based on code modifications by Sean 'Zoner' Cavanaugh
        Based on Valve's version, modified with permission.
        Submit detailed bug reports to (amckern@yahoo.com)
        ----- BEGIN hlvis -----
        Command line: "C:\Valve Hammer Editor\ZHLT\hlvis.exe"-full -chart "C:\Documents and Settings\intel\Bureau\Adobe 9 Reader Installateur\Testour"
        169 portalleafs
        481 numportals

        -= Current hlvis Settings =-
        Name | Setting | Default
        -------------------|-----------|-------------------------
        threads [ 1 ] [ Varies ]
        verbose [ off ] [ off ]
        log [ on ] [ on ]
        developer [ 0 ] [ 0 ]
        chart [ on ] [ off ]
        estimate [ off ] [ off ]
        max texture memory [ 4194304 ] [ 4194304 ]
        max vis distance [ 0 ] [ 0 ]
        priority [ Normal ] [ Normal ]

        fast vis [ off ] [ off ]
        full vis [ on ] [ off ]


        BasePortalVis:
        (0.11 seconds)
        LeafThread:
        (4.83 seconds)
        average leafs visible: 81
        g_visdatasize:3783 compressed from 3718

        Object names Objects/Maxobjs Memory / Maxmem Fullness
        ------------ --------------- --------------- --------
        models 3/400 192/25600 ( 0.8%)
        planes 197/32768 3940/655360 ( 0.6%)
        vertexes 1730/65535 20760/786420 ( 2.6%)
        nodes 348/32767 8352/786408 ( 1.1%)
        texinfos 38/32767 1520/1310680 ( 0.1%)
        faces 1582/65535 31640/1310700 ( 2.4%)
        clipnodes 631/32767 5048/262136 ( 1.9%)
        leaves 182/8192 5096/229376 ( 2.2%)
        marksurfaces 1613/65535 3226/131070 ( 2.5%)
        surfedges 7022/512000 28088/2048000 ( 1.4%)
        edges 3512/256000 14048/1024000 ( 1.4%)
        texdata [variable] 213320/4194304 ( 5.1%)
        lightdata [variable] 0/6291456 ( 0.0%)
        visdata [variable] 3783/2097152 ( 0.2%)
        entdata [variable] 789/524288 ( 0.2%)
        16 textures referenced
        === Total BSP file data space used: 339802 bytes ===
        4.98 seconds elapsed

        ----- END hlvis -----

        Et le RAD

        hlrad v3.4 Final (Feb 25 2006)
        Zoner's Half-Life Compilation Tools -- Custom Build
        Based on code modifications by Sean 'Zoner' Cavanaugh
        Based on Valve's version, modified with permission.
        Submit detailed bug reports to (amckern@yahoo.com)
        ----- BEGIN hlrad -----
        Command line: "C:\Valve Hammer Editor\ZHLT\hlrad.exe"-nopaque -sparse -bounce 1 -chart "C:\Documents and Settings\intel\Bureau\Adobe 9 Reader Installateur\Testour"

        -= Current hlrad Settings =-
        Name | Setting | Default
        --------------------|---------------------|-------------------------
        threads [ 1 ] [ Varies ]
        verbose [ off ] [ off ]
        log [ on ] [ on ]
        developer [ 0 ] [ 0 ]
        chart [ on ] [ off ]
        estimate [ off ] [ off ]
        max texture memory [ 4194304 ] [ 4194304 ]
        max lighting memory [ 6291456 ] [ 6291456 ]
        priority [ Normal ] [ Normal ]

        vismatrix algorithm [ Sparse ] [ Original ]
        oversampling (-extra)[ off ] [ off ]
        bounces [ 1 ] [ 1 ]
        bounce dynamic light [ on ] [ on ]
        ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
        maximum light [ 255.000 ] [ 256.000 ]
        circus mode [ off ] [ off ]

        smoothing threshold [ 50.000 ] [ 50.000 ]
        direct threshold [ 25.000 ] [ 25.000 ]
        direct light scale [ 2.000 ] [ 2.000 ]
        coring threshold [ 1.000 ] [ 1.000 ]
        patch interpolation [ on ] [ on ]

        texscale [ on ] [ on ]
        patch subdividing [ on ] [ on ]
        chop value [ 64.000 ] [ 64.000 ]
        texchop value [ 32.000 ] [ 32.000 ]

        global fade [ 1.000 ] [ 1.000 ]
        global falloff [ 2 ] [ 2 ]
        global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
        global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
        global light scale [ 1.000 ] [ 1.000 ]
        global sky diffusion [ 1.000 ] [ 1.000 ]

        opaque entities [ off ] [ on ]
        sky lighting fix [ on ] [ on ]
        incremental [ off ] [ off ]
        dump [ off ] [ off ]

        colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
        monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
        softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
        diffuse hack [ on ] [ on ]
        spotlight points [ on ] [ on ]

        custom shadows with bounce light
        [ off ] [ off ]
        rgb transfers [ off ] [ off ]


        [Reading texlights from 'C:\Valve Hammer Editor\ZHLT\lights.rad']
        [59 texlights parsed from 'C:\Valve Hammer Editor\ZHLT\lights.rad']

        1582 faces
        Create Patches : 15203 base patches
        0 opaque faces
        252365 square feet [36340608.00 square inches]
        4 direct lights

        BuildFacelights:
        (8.64 seconds)
        BuildVisLeafs:
        (53.06 seconds)
        visibility matrix : 5.7 megs
        MakeScales:
        (77.98 seconds)
        SwapTransfers:
        (11.72 seconds)
        Transfer Lists : 20928524 : 20.93M transfers
        Indices : 3137984 : 2.99M bytes
        Data : 83714096 : 79.84M bytes
        GatherLight:
        (6.75 seconds)
        FinalLightFace:
        (11.36 seconds)

        Object names Objects/Maxobjs Memory / Maxmem Fullness
        ------------ --------------- --------------- --------
        models 3/400 192/25600 ( 0.8%)
        planes 197/32768 3940/655360 ( 0.6%)
        vertexes 1730/65535 20760/786420 ( 2.6%)
        nodes 348/32767 8352/786408 ( 1.1%)
        texinfos 38/32767 1520/1310680 ( 0.1%)
        faces 1582/65535 31640/1310700 ( 2.4%)
        clipnodes 631/32767 5048/262136 ( 1.9%)
        leaves 182/8192 5096/229376 ( 2.2%)
        marksurfaces 1613/65535 3226/131070 ( 2.5%)
        surfedges 7022/512000 28088/2048000 ( 1.4%)
        edges 3512/256000 14048/1024000 ( 1.4%)
        texdata [variable] 213320/4194304 ( 5.1%)
        lightdata [variable] 1079352/6291456 (17.2%)
        visdata [variable] 3783/2097152 ( 0.2%)
        entdata [variable] 789/524288 ( 0.2%)
        16 textures referenced
        === Total BSP file data space used: 1419154 bytes ===
        170.72 seconds elapsed [2m 50s]

        ----- END hlrad -----
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          2 août 2009 à 18:16:27

          TROP DE WAD UTILISÉES !


          Citation

          Including Wadfile: \documents and settings\intel\bureau\adobe 9 reader installateur\texture\texture1.wad
          - Contains 1 used texture, 7.14 percent of map (1062 textures in wad)
          Including Wadfile: \documents and settings\intel\bureau\adobe 9 reader installateur\texture\texture2.wad
          - Contains 3 used textures, 21.43 percent of map (700 textures in wad)
          Including Wadfile: \documents and settings\intel\bureau\adobe 9 reader installateur\texture\texture3.wad
          - Contains 0 used textures, 0.00 percent of map (1106 textures in wad)
          Including Wadfile: \documents and settings\intel\bureau\adobe 9 reader installateur\texture\texture4.wad
          - Contains 5 used textures, 35.71 percent of map (933 textures in wad)
          Including Wadfile: \documents and settings\intel\bureau\adobe 9 reader installateur\texture\texture5.wad
          - Contains 3 used textures, 21.43 percent of map (1051 textures in wad)
          Including Wadfile: \documents and settings\intel\bureau\adobe 9 reader installateur\texture\texture6.wad
          - Contains 2 used textures, 14.29 percent of map (947 textures in wad)
          Including Wadfile: \valve hammer editor\zhlt\zhlt.wad
          - Contains 0 used textures, 0.00 percent of map (8 textures in wad)



          ça te fait un total de 5807 texture inclus dans ta map pour que 14 texture utilisé.
          Crée toi ton propre wad.
          Tu vas te chercher WALLY.
          Tu ouvre le logiciel.
          Tu fait File > New > Ok.
          Tu fait File > Open et tu ouvre tous les Wad que tu utilises.
          Tu cliques sur les textures que tu utilises pour ta map (seulement ceux que tu utilises), tu clique droit dessus "Copier" et tu vas dans ton nouveau Wad et tu clique-droit "Coller".
          Une fois tout terminé, tu fais File > Save As. Donne lui un nom et inclus le dans les texture de Hammer. Bien sur n'oublie pas de supprimer les autres Wad.

          Astuce connu : Pour savoir qu'elles sont les textures utilisés dans ta map, fait cette manipulation.
          -Ouvre Hammer
          -Ouvre l'outil de Texture "Toggle Texture Application", c'est le cube vert, blue, orange.
          -Clique sur le bouton "Browse"
          -Coche l'option "Only Used Textures"
          -Puis note les noms des textures et retour sous Wally pour faire les manips.
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            2 août 2009 à 19:13:29

            Merci beaucoup c'était bien ça, j'avais complètement oublié qu'on ne pouvait pas mettre d'espace dans le nom des maps ! Encore merci !
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              2 août 2009 à 21:19:34

              Merci MisterJ, je savais que Hammer avait des limitations en fichiers .wad, mais pas en textures... :D
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              [HL1] Erreur Valve Hammer Editor

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