Partage
  • Partager sur Facebook
  • Partager sur Twitter

[HL2] Problème compilation hammer pour map Gmod.

    19 novembre 2018 à 21:01:30

    Bonjour, cela fait plusieurs mois que je travail sur une map school rp.

    Jusqu'ici tout compilais à merveille, et depuis hier ma map ne veux plus compiler et je n'arrive pas à trouver exactement d'où vient le problème.

    Je vous joint si dessous les logs de compilation ;

    materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
    Loading c:\users\*****\desktop\*******.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
    Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
    Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
    Can't find surfaceprop asphalt for material CONCRETE/MAINSTREET_ROAD01B, using default
    Can't find surfaceprop sheetrock for material WALLPAPER/BLUE08, using default
    Can't find surfaceprop Asphalt for material REALWORLDTEXTURES/NEWER/1/ASPHALT_1_12, using default
    Can't find surfaceprop sheetrock for material PLASTER/OFFWLLB, using default
    Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
    Patching WVT material: maps/*********/nature/blendgrassgrass001a_wvt_patch
    Patching WVT material: maps/*********/nature/blendgrassgravel002a_wvt_patch
    fixing up env_cubemap materials on brush sides...
    env_cubemap pointing at deleted brushside near (-2632, 2938, 16)
    env_cubemap pointing at deleted brushside near (-2632, 2938, 16)
    env_cubemap pointing at deleted brushside near (-2632, 2938, 16)
    env_cubemap pointing at deleted brushside near (-2632, 2938, 16)
    env_cubemap pointing at deleted brushside near (-1771, 364, 17)
    env_cubemap pointing at deleted brushside near (1769, 368, 17)
    env_cubemap pointing at deleted brushside near (1769, 368, 17)
    env_cubemap pointing at deleted brushside near (1769, 368, 17)
    env_cubemap pointing at deleted brushside near (1751, 451, 17)
    env_cubemap pointing at deleted brushside near (1751, 451, 17)
    env_cubemap pointing at deleted brushside near (1789, 1720, 17)
    env_cubemap pointing at deleted brushside near (1789, 1720, 17)
    env_cubemap pointing at deleted brushside near (1789, 1720, 17)
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    0...1...2...3...4...5...6...7...8...9...10**** leaked ****
    Entity prop_static (nan nan 10.04) leaked!
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5120.0 6656.0 787.5)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5632.0 7168.0 787.5)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6144.0 6656.0 787.5)
    Leaf 0 contents: CONTENTS_SOLID 
    Leaf 1 contents: 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5120.0 5632.0 787.5)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6144.0 5632.0 787.5)
    Leaf 0 contents: CONTENTS_SOLID 
    Leaf 1 contents: 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5120.0 4608.0 787.5)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6144.0 4608.0 787.5)
    Leaf 0 contents: CONTENTS_SOLID 
    Leaf 1 contents: 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5120.0 3584.0 787.5)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 
    
    *** Suppressing further FindPortalSide errors.... ***
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 1458 detail faces...done (0)
    Merging details...done (1)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    done (4)
    Too many unique verts, max = 65536 (map has too much brush geometry)
    
    
    
    [Reading texlights from 'lights.rad']
    [45 texlights parsed from 'lights.rad']
    
    Loading c:\users\alexa\desktop\rp_schoolcity_v3.bsp
    Error! Invalid VTX file checksum: -1012543131, expected 1125589469 "models/props_pipes/pipeset02d_512_001a.dx80.vtx"
    Error! Invalid VTX file checksum: -1759608277, expected -1653583541 "models/props_lab/freightelevatorbutton.dx80.vtx"
    Patch Sample Radius Clamped!
    Patch Sample Radius Clamped!
    Patch Sample Radius Clamped!
    Patch Sample Radius Clamped!
    Patch Sample Radius Clamped!
    Patch Sample Radius Clamped!
    Patch Sample Radius Clamped!
    Patch Sample Radius Clamped!
    Patch Sample Radius Clamped!
    Patch Sample Radius Clamped!
    Patch Sample Radius Clamped!
    Patch Sample Radius Clamped!
    Patch Sample Radius Clamped!
    Patch Sample Radius Clamped!
    Patch Sample Radius Clamped!
    Patch Sample Radius Clamped!
    Patch Sample Radius Clamped!
    Patch Sample Radius Clamped!
    Patch Sample Radius Clamped!
    Patch Sample Radius Clamped!
    Patch Sample Radius Clamped!
    Patch Sample Radius Clamped!
    Patch Sample Radius Clamped!
    No vis information, direct lighting only.
    36696 faces
    14 degenerate faces
    6023126 square feet [867330176.00 square inches]
    181 Displacements
    1751164 Square Feet [252167616.00 Square Inches]
    1187 direct lights
    0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1923 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                 172/1024         8256/49152    (16.8%) 
    brushes               7956/8192        95472/98304    (97.1%) VERY FULL!
    brushsides           57900/65536      463200/524288   (88.3%) VERY FULL!
    planes               33890/65536      677800/1310720  (51.7%) 
    vertexes             65245/65536      782940/786432   (99.6%) VERY FULL!
    nodes                20016/65536      640512/2097152  (30.5%) 
    texinfos              7363/12288      530136/884736   (59.9%) 
    texdata                864/2048        27648/65536    (42.2%) 
    dispinfos              181/0           31856/0        ( 0.0%) 
    disp_verts           37525/0          750500/0        ( 0.0%) 
    disp_tris            65408/0          130816/0        ( 0.0%) 
    disp_lmsamples      908153/0          908153/0        ( 0.0%) 
    faces                36696/65536     2054976/3670016  (56.0%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces            21245/65536     1189720/3670016  (32.4%) 
    leaves               20189/65536      646048/2097152  (30.8%) 
    leaffaces            49312/65536       98624/131072   (75.2%) 
    leafbrushes          21399/65536       42798/131072   (32.7%) 
    areas                    4/256            32/2048     ( 1.6%) 
    surfedges           231980/512000     927920/2048000  (45.3%) 
    edges               167037/256000     668148/1024000  (65.2%) 
    LDR worldlights       1187/8192       104456/720896   (14.5%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            0/32768           0/393216   ( 0.0%) 
    waterstrips              0/32768           0/327680   ( 0.0%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices             0/65536           0/131072   ( 0.0%) 
    cubemapsamples          89/1024         1424/16384    ( 8.7%) 
    overlays                10/512          3520/180224   ( 2.0%) 
    LDR lightdata         [variable]    21554772/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]           0/16777216 ( 0.0%) 
    entdata               [variable]      825034/393216   (209.8%) VERY FULL!
    LDR ambient table    20189/65536       80756/262144   (30.8%) 
    HDR ambient table    20189/65536       80756/262144   (30.8%) 
    LDR leaf ambient     86126/65536     2411528/1835008  (131.4%) VERY FULL!
    HDR leaf ambient     20189/65536      565292/1835008  (30.8%) 
    occluders                0/0               0/0        ( 0.0%) 
    occluder polygons        0/0               0/0        ( 0.0%) 
    occluder vert ind        0/0               0/0        ( 0.0%) 
    detail props          [variable]           1/12       ( 8.3%) 
    static props          [variable]           1/158974   ( 0.0%) 
    pakfile               [variable]     8039938/0        ( 0.0%) 
    physics               [variable]    10243602/4194304  (244.2%) VERY FULL!
    physics terrain       [variable]           0/1048576  ( 0.0%) 
    
    Level flags = 0
    
    Total triangle count: 73300
    Writing c:\users\*****\desktop\**********.bsp
    7 minutes, 20 seconds elapsed
    
    

    (les "*****" sont des infos que j'ai retiré)

    Je sais que en grande parti l'erreur est causée est un problème de brush :

    Too many unique verts, max = 65536 (map has too much brush geometry)

    Mais ce que je ne comprend pas , c'est pourquoi hammer m'affiche une erreur de coordonnées :

    Entity prop_static (nan nan 10.04) leaked!

    Auparavant je n'ai jamais vu ce problème, si vous avez déjà rencontré ce problème ou si vous avez une solution à cela je suis preneur !

    Merci par avance pour vos réponses, alex.



    -
    Edité par AlexLagia 19 novembre 2018 à 21:03:53

    • Partager sur Facebook
    • Partager sur Twitter
      21 novembre 2018 à 23:56:36

      Bonjour.

      On dirait un problème de leak non ? C'est à dire qu'une entité (ou un brush avec une entité) n'est pas isolé du vide, il faut corriger ça. Faut aller dans je sais plus quel menu de Hammer, trouver la fonction load pointfile, ça te montrera en rouge ou est le leak.

      • Partager sur Facebook
      • Partager sur Twitter

      Moderateur forum || FAQ 3D || discord 3D francophone || OC Tweak script

      [HL2] Problème compilation hammer pour map Gmod.

      × Après avoir cliqué sur "Répondre" vous serez invité à vous connecter pour que votre message soit publié.
      × Attention, ce sujet est très ancien. Le déterrer n'est pas forcément approprié. Nous te conseillons de créer un nouveau sujet pour poser ta question.
      • Editeur
      • Markdown