Bonjour, cela fait plusieurs mois que je travail sur une map school rp.
Jusqu'ici tout compilais à merveille, et depuis hier ma map ne veux plus compiler et je n'arrive pas à trouver exactement d'où vient le problème.
Je vous joint si dessous les logs de compilation ;
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\*****\desktop\*******.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop asphalt for material CONCRETE/MAINSTREET_ROAD01B, using default
Can't find surfaceprop sheetrock for material WALLPAPER/BLUE08, using default
Can't find surfaceprop Asphalt for material REALWORLDTEXTURES/NEWER/1/ASPHALT_1_12, using default
Can't find surfaceprop sheetrock for material PLASTER/OFFWLLB, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/*********/nature/blendgrassgrass001a_wvt_patch
Patching WVT material: maps/*********/nature/blendgrassgravel002a_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-2632, 2938, 16)
env_cubemap pointing at deleted brushside near (-2632, 2938, 16)
env_cubemap pointing at deleted brushside near (-2632, 2938, 16)
env_cubemap pointing at deleted brushside near (-2632, 2938, 16)
env_cubemap pointing at deleted brushside near (-1771, 364, 17)
env_cubemap pointing at deleted brushside near (1769, 368, 17)
env_cubemap pointing at deleted brushside near (1769, 368, 17)
env_cubemap pointing at deleted brushside near (1769, 368, 17)
env_cubemap pointing at deleted brushside near (1751, 451, 17)
env_cubemap pointing at deleted brushside near (1751, 451, 17)
env_cubemap pointing at deleted brushside near (1789, 1720, 17)
env_cubemap pointing at deleted brushside near (1789, 1720, 17)
env_cubemap pointing at deleted brushside near (1789, 1720, 17)
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (nan nan 10.04) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5120.0 6656.0 787.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5632.0 7168.0 787.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6144.0 6656.0 787.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5120.0 5632.0 787.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6144.0 5632.0 787.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5120.0 4608.0 787.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6144.0 4608.0 787.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5120.0 3584.0 787.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1458 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (4)
Too many unique verts, max = 65536 (map has too much brush geometry)
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\alexa\desktop\rp_schoolcity_v3.bsp
Error! Invalid VTX file checksum: -1012543131, expected 1125589469 "models/props_pipes/pipeset02d_512_001a.dx80.vtx"
Error! Invalid VTX file checksum: -1759608277, expected -1653583541 "models/props_lab/freightelevatorbutton.dx80.vtx"
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
No vis information, direct lighting only.
36696 faces
14 degenerate faces
6023126 square feet [867330176.00 square inches]
181 Displacements
1751164 Square Feet [252167616.00 Square Inches]
1187 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1923 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 172/1024 8256/49152 (16.8%)
brushes 7956/8192 95472/98304 (97.1%) VERY FULL!
brushsides 57900/65536 463200/524288 (88.3%) VERY FULL!
planes 33890/65536 677800/1310720 (51.7%)
vertexes 65245/65536 782940/786432 (99.6%) VERY FULL!
nodes 20016/65536 640512/2097152 (30.5%)
texinfos 7363/12288 530136/884736 (59.9%)
texdata 864/2048 27648/65536 (42.2%)
dispinfos 181/0 31856/0 ( 0.0%)
disp_verts 37525/0 750500/0 ( 0.0%)
disp_tris 65408/0 130816/0 ( 0.0%)
disp_lmsamples 908153/0 908153/0 ( 0.0%)
faces 36696/65536 2054976/3670016 (56.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 21245/65536 1189720/3670016 (32.4%)
leaves 20189/65536 646048/2097152 (30.8%)
leaffaces 49312/65536 98624/131072 (75.2%)
leafbrushes 21399/65536 42798/131072 (32.7%)
areas 4/256 32/2048 ( 1.6%)
surfedges 231980/512000 927920/2048000 (45.3%)
edges 167037/256000 668148/1024000 (65.2%)
LDR worldlights 1187/8192 104456/720896 (14.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 89/1024 1424/16384 ( 8.7%)
overlays 10/512 3520/180224 ( 2.0%)
LDR lightdata [variable] 21554772/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 825034/393216 (209.8%) VERY FULL!
LDR ambient table 20189/65536 80756/262144 (30.8%)
HDR ambient table 20189/65536 80756/262144 (30.8%)
LDR leaf ambient 86126/65536 2411528/1835008 (131.4%) VERY FULL!
HDR leaf ambient 20189/65536 565292/1835008 (30.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/158974 ( 0.0%)
pakfile [variable] 8039938/0 ( 0.0%)
physics [variable] 10243602/4194304 (244.2%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 73300
Writing c:\users\*****\desktop\**********.bsp
7 minutes, 20 seconds elapsed
(les "*****" sont des infos que j'ai retiré)
Je sais que en grande parti l'erreur est causée est un problème de brush :
Too many unique verts, max = 65536 (map has too much brush geometry)
Mais ce que je ne comprend pas , c'est pourquoi hammer m'affiche une erreur de coordonnées :
Entity prop_static (nan nan 10.04) leaked!
Auparavant je n'ai jamais vu ce problème, si vous avez déjà rencontré ce problème ou si vous avez une solution à cela je suis preneur !
On dirait un problème de leak non ? C'est à dire qu'une entité (ou un brush avec une entité) n'est pas isolé du vide, il faut corriger ça. Faut aller dans je sais plus quel menu de Hammer, trouver la fonction load pointfile, ça te montrera en rouge ou est le leak.
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