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Contexte OpenGL avec un canal alpha (Win32)

Sujet résolu
    31 mars 2020 à 0:35:36

    Salut, j'ai trouvé ce code sur internet (modifié) et ec ce que vous pouvez m'expliquer pourquoi la fenêtre n'est pas transparente ? Merci.

    PS : Ce que je veux c'est un vrai contexte a 4 canaux, pas juste une fenêtre transparente avec le même canal alpha partout.

    // Sample code showing how to create a modern OpenGL window and rendering context on Win32.
    
    #include <windows.h>
    #include <gl/gl.h>
    #include <stdbool.h>
    
    typedef HGLRC WINAPI wglCreateContextAttribsARB_type(HDC hdc, HGLRC hShareContext,
            const int *attribList);
    wglCreateContextAttribsARB_type *wglCreateContextAttribsARB;
    
    // See https://www.opengl.org/registry/specs/ARB/wgl_create_context.txt for all values
    #define WGL_CONTEXT_MAJOR_VERSION_ARB             0x2091
    #define WGL_CONTEXT_MINOR_VERSION_ARB             0x2092
    #define WGL_CONTEXT_PROFILE_MASK_ARB              0x9126
    
    #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB          0x00000001
    
    typedef BOOL WINAPI wglChoosePixelFormatARB_type(HDC hdc, const int *piAttribIList,
            const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
    wglChoosePixelFormatARB_type *wglChoosePixelFormatARB;
    
    // See https://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt for all values
    #define WGL_DRAW_TO_WINDOW_ARB                    0x2001
    #define WGL_ACCELERATION_ARB                      0x2003
    #define WGL_SUPPORT_OPENGL_ARB                    0x2010
    #define WGL_DOUBLE_BUFFER_ARB                     0x2011
    #define WGL_PIXEL_TYPE_ARB                        0x2013
    #define WGL_COLOR_BITS_ARB                        0x2014
    #define WGL_DEPTH_BITS_ARB                        0x2022
    #define WGL_STENCIL_BITS_ARB                      0x2023
    
    #define WGL_FULL_ACCELERATION_ARB                 0x2027
    #define WGL_TYPE_RGBA_ARB                         0x202B
    
    static void
    fatal_error(char *msg)
    {
        MessageBoxA(NULL, msg, "Error", MB_OK | MB_ICONEXCLAMATION);
        exit(EXIT_FAILURE);
    }
    
    static void
    init_opengl_extensions(void)
    {
        // Before we can load extensions, we need a dummy OpenGL context, created using a dummy window.
        // We use a dummy window because you can only set the pixel format for a window once. For the
        // real window, we want to use wglChoosePixelFormatARB (so we can potentially specify options
        // that aren't available in PIXELFORMATDESCRIPTOR), but we can't load and use that before we
        // have a context.
        WNDCLASSA window_class = {
            .style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
            .lpfnWndProc = DefWindowProcA,
            .hInstance = GetModuleHandle(0),
            .lpszClassName = "Dummy_WGL_djuasiodwa",
        };
    
        if (!RegisterClassA(&window_class)) {
            fatal_error("Failed to register dummy OpenGL window.");
        }
    
        HWND dummy_window = CreateWindowExA(
            WS_EX_APPWINDOW,
            window_class.lpszClassName,
            "Dummy OpenGL Window",
            WS_POPUP,
            CW_USEDEFAULT,
            CW_USEDEFAULT,
            CW_USEDEFAULT,
            CW_USEDEFAULT,
            0,
            0,
            window_class.hInstance,
            0);
    
        if (!dummy_window) {
            fatal_error("Failed to create dummy OpenGL window.");
        }
    
        HDC dummy_dc = GetDC(dummy_window);
    
        PIXELFORMATDESCRIPTOR pfd = {
            .nSize = sizeof(pfd),
            .nVersion = 1,
            .iPixelType = PFD_TYPE_RGBA,
            .dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
            .cColorBits = 32,
            .cAlphaBits = 8,
            .iLayerType = PFD_MAIN_PLANE,
            .cDepthBits = 24,
            .cStencilBits = 8,
        };
    
        int pixel_format = ChoosePixelFormat(dummy_dc, &pfd);
        if (!pixel_format) {
            fatal_error("Failed to find a suitable pixel format.");
        }
        if (!SetPixelFormat(dummy_dc, pixel_format, &pfd)) {
            fatal_error("Failed to set the pixel format.");
        }
    
        HGLRC dummy_context = wglCreateContext(dummy_dc);
        if (!dummy_context) {
            fatal_error("Failed to create a dummy OpenGL rendering context.");
        }
    
        if (!wglMakeCurrent(dummy_dc, dummy_context)) {
            fatal_error("Failed to activate dummy OpenGL rendering context.");
        }
    
        wglCreateContextAttribsARB = (wglCreateContextAttribsARB_type*)wglGetProcAddress(
            "wglCreateContextAttribsARB");
        wglChoosePixelFormatARB = (wglChoosePixelFormatARB_type*)wglGetProcAddress(
            "wglChoosePixelFormatARB");
    
        wglMakeCurrent(dummy_dc, 0);
        wglDeleteContext(dummy_context);
        ReleaseDC(dummy_window, dummy_dc);
        DestroyWindow(dummy_window);
    }
    
    static HGLRC
    init_opengl(HDC real_dc)
    {
        init_opengl_extensions();
    
        // Now we can choose a pixel format the modern way, using wglChoosePixelFormatARB.
        int pixel_format_attribs[] = {
            WGL_DRAW_TO_WINDOW_ARB,     GL_TRUE,
            WGL_SUPPORT_OPENGL_ARB,     GL_TRUE,
            WGL_DOUBLE_BUFFER_ARB,      GL_TRUE,
            WGL_ACCELERATION_ARB,       WGL_FULL_ACCELERATION_ARB,
            WGL_PIXEL_TYPE_ARB,         WGL_TYPE_RGBA_ARB,
            WGL_COLOR_BITS_ARB,         32,
            WGL_DEPTH_BITS_ARB,         24,
            WGL_STENCIL_BITS_ARB,       8,
            0
        };
    
        int pixel_format;
        UINT num_formats;
        wglChoosePixelFormatARB(real_dc, pixel_format_attribs, 0, 1, &pixel_format, &num_formats);
        if (!num_formats) {
            fatal_error("Failed to set the OpenGL 3.3 pixel format.");
        }
    
        PIXELFORMATDESCRIPTOR pfd;
        DescribePixelFormat(real_dc, pixel_format, sizeof(pfd), &pfd);
        if (!SetPixelFormat(real_dc, pixel_format, &pfd)) {
            fatal_error("Failed to set the OpenGL 3.3 pixel format.");
        }
    
        // Specify that we want to create an OpenGL 3.3 core profile context
        int gl33_attribs[] = {
            WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
            WGL_CONTEXT_MINOR_VERSION_ARB, 3,
            WGL_CONTEXT_PROFILE_MASK_ARB,  WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
            0,
        };
    
        HGLRC gl33_context = wglCreateContextAttribsARB(real_dc, 0, gl33_attribs);
        if (!gl33_context) {
            fatal_error("Failed to create OpenGL 3.3 context.");
        }
    
        if (!wglMakeCurrent(real_dc, gl33_context)) {
            fatal_error("Failed to activate OpenGL 3.3 rendering context.");
        }
    
        return gl33_context;
    }
    
    static LRESULT CALLBACK
    window_callback(HWND window, UINT msg, WPARAM wparam, LPARAM lparam)
    {
        LRESULT result = 0;
    
        switch (msg) {
            case WM_CLOSE:
            case WM_DESTROY:
                PostQuitMessage(0);
                break;
            default:
                result = DefWindowProcA(window, msg, wparam, lparam);
                break;
        }
    
        return result;
    }
    
    static HWND
    create_window(HINSTANCE inst)
    {
        WNDCLASSA window_class = {
            .style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
            .lpfnWndProc = window_callback,
            .hInstance = inst,
            .hCursor = LoadCursor(0, IDC_ARROW),
            .hbrBackground = 0,
            .lpszClassName = "WGL_fdjhsklf",
        };
    
        if (!RegisterClassA(&window_class)) {
            fatal_error("Failed to register window.");
        }
    
        // Specify a desired width and height, then adjust the rect so the window's client area will be
        // that size.
        RECT rect = {
            .right = 1024,
            .bottom = 576,
        };
        DWORD window_style = WS_POPUP;
        AdjustWindowRect(&rect, window_style, false);
    
        HWND window = CreateWindowExA(
            WS_EX_APPWINDOW,
            window_class.lpszClassName,
            "OpenGL",
            window_style,
            CW_USEDEFAULT,
            CW_USEDEFAULT,
            rect.right - rect.left,
            rect.bottom - rect.top,
            0,
            0,
            inst,
            0);
    
        if (!window) {
            fatal_error("Failed to create window.");
        }
    
        return window;
    }
    #include <time.h>
    #include <stdio.h>
    int WINAPI
    WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmd_line, int show)
    {
    	int c = clock();
        HWND window = create_window(inst);
        HDC gldc = GetDC(window);
        HGLRC glrc = init_opengl(gldc);
    
        ShowWindow(window, show);
        UpdateWindow(window);
    	printf("%d\n", clock() - c);
        bool running = true;
        while (running) {
            MSG msg;
            while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) {
                if (msg.message == WM_QUIT) {
                    running = false;
                } else {
                    TranslateMessage(&msg);
                    DispatchMessageA(&msg);
                }
            }
    
            glClearColor(1.0f, 0.5f, 0.5f, 0.5f);
            glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    
            // Do OpenGL rendering here
    
            SwapBuffers(gldc);
        }
    
        return 0;
    }
    



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    Contexte OpenGL avec un canal alpha (Win32)

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