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Java. pb avec void init() et BDD

connexion applet BDD

    12 mars 2007 à 20:02:37

    Alors voilà. Je veux réaliser un applet faisant appel à plusieurs classes.
    Mon but est de faire une map.
    J'ai une première classe nommée AppletJeu dans laquelle il y a un init(). Elle fait appel à la classe carte.class. Et c'est justement avec celle ci que j'ai des problemes. Je voudrais faire une connexion à mysql, récuperer une valeur pour l'attribut "M", et selon qu'il vaut 1 ou 2, afficher deux map différentes. Mais voilà, si je mets un init() dans cette classe, l'applet m'affiche un carré blanc, comme si il n'avait pas attribué de valeur à mon cases[][] qui defini ma map. Et quand j'enlève ce init(), impossible de me connecter à la BDD... Je vous mets mon code, si quelqu'un peut m'aider, ça serait gentil... Merci O dieux du java...


    import java.sql.*;
    import java.awt.Image;
     
     
    /**
    * Cette classe représente la carte de jeu
    */
    public class Carte {
         private int cases [][];
             public void init(){
    try {
                Class.forName("com.mysql.jdbc.Driver");
                Connection connection = DriverManager.getConnection("jdbc:mysql://localhost/testi","root","");
                
                
                Statement st = connection.createStatement();
     
    ResultSet rs = st.executeQuery(
        "SELECT * FROM perso WHERE pseudo =\"edin\""
        );
     
       if (rs.getInt("M")==1){
      int cases[][] = {
    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,2,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,2,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    {1,0,0,1,1,2,1,0,1,0,1,1,1,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,1,0,2,1,1,1,0,1,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,1,0,2,1,0,1,0,1,1,1,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,1,1,2,1,0,1,0,1,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0},
    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,1,1,0,0,0,2,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0}};
    this.cases = cases;
        }
        
      
        if (rs.getInt("M")==2){
        int cases [][] ={
    {2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
    {2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,1,1,1,0,0,1,0,0,0,0,2,0,2,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,2,1,0,0,1,0,1,0,2,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,1,0,2,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,2,0,1,0,2,0,0,0,2,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,2,0,2,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,2,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,2,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    {1,0,0,1,1,2,1,0,1,0,1,1,1,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,1,0,2,1,1,1,0,1,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,1,0,2,1,0,1,0,1,1,1,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,1,1,2,1,0,1,0,1,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,2,0,0,0,0,0,2,0,0,0,0,2,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,2,0,0,0,0,2,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0},
    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,1,1,0,0,0,2,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0}};
    this.cases = cases;}
         
        else{
        int cases [][] ={
    {2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
    {2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,1,1,1,0,0,1,0,0,0,0,2,0,2,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,2,1,0,0,1,0,1,0,2,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,1,0,2,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,2,0,1,0,2,0,0,0,2,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,2,0,2,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,2,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,2,0,2,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    {1,0,0,1,2,2,1,0,1,0,1,1,1,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,1,2,2,1,1,1,0,1,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,1,2,2,1,0,1,0,1,1,1,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,1,2,2,1,0,1,0,1,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,2,2,0,0,0,0,0,2,0,0,0,0,2,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,2,2,0,0,0,0,2,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,1,1,1,2,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0},
    {1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
    {1,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,2,0,0,0,0,0,0,2,0,0,0,0,0,0,0,1,1,0,0,0,2,0,0,0,0,0},
    {1,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,1,2,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0}};
    this.cases = cases;}
     
     
         
     
    rs.close(); // Fermeture
    st.close();
                
                
                connection.close();
            } catch(Exception e) {
                System.out.println("Erreur au chargement du driver : " + e.toString());
               } 
             }
             // Cette variable définit la carte de jeu : elle indique le type de chacune des 20x20 cases.
    // Dans notre programme, le type 0 correspond à un carré d'herbe, et le type 1 correspond à un rocher
     
     
     
    // ce tableau indique que les cases de type 0 sont praticables, et pas celles de type 1
    private boolean terrainsPratiquables[] = {true, false, true};
     
    // ce tableau contiendra les images rattachées aux types de case 0 et 1
    private Image imagesTerrains[] = new Image[3];
     
    /* Constructeur */
    public Carte(Image terrain0, Image terrain1, Image terrain2) {
    imagesTerrains[0] = terrain0; // pour les cases de type 0, on affichera l'image terrain0 (herbe)
    imagesTerrains[1] = terrain1; 
    imagesTerrains[2] = terrain2;// pour les cases de type 1, on affichera l'image terrain1 (rocher)
    }
     
    /* Sert à vérifier que la case dont les coordonnées sont en paramètres, est accessible */
    public boolean casePratiquable(int caseX, int caseY) {
    // on vérifie que l'emplacement n'est pas en dehors des limites de la carte
    if (caseX < 0 || caseX >=30 || caseY < 0 || caseY >=30) {
                return false;
    // puis on regarde dans le modèle si l'emplacement est pratiquable ou non
    } else if(!terrainsPratiquables[cases[caseY][caseX]]) {
    return false; // s'il ne l'est pas, on retourne false
    // si c'est OK, on retourne true
    } else {
    return true;
    }
    }
     
    /* Methodes get et set */
     
    public int[][] getCases() {
    return cases;
    }
     
    public boolean[] getTerrainsPratiquables() {
    return terrainsPratiquables;
    }
     
    public Image[] getImagesTerrains() {
    return imagesTerrains;
    }
     
    public void setcases(int[][] _cases) {
    cases = _cases;
    }
     
    public void setTerrainsPratiquables(boolean[] _terrainsPratiquables) {
    terrainsPratiquables = _terrainsPratiquables;
    }
     
    public void setImagesTerrains (Image[] _imagesTerrains) {
    imagesTerrains = _imagesTerrains;
    }
     
     
    }
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      12 mars 2007 à 20:13:47

      commence déjà par mettre des balises < code > dans ton post :) .
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      Java. pb avec void init() et BDD

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