Prototyping is a way of creating an early version of the product that generates learning which informs later versions of the product. Prototyping allows product managers and designers to accelerate their learning through building something quickly that is 'good enough' to generate insight from our target audience.
In this course, we begin with what prototyping means, how to define a prototyping goal, the types of prototypes and the principles of effective prototyping.
We simulate real-world product development by:
Taking the concept of a babysitting app
Designing screens for the app with pen and paper
Using the POP app to create a paper prototype
Learning how to create full graphic design screens in Sketch
Creating graphic designs for each screen in our babysitting app in Sketch
Creating a prototype with these screens
Installing this prototype on our mobile device
Getting feedback in-person from real customers by putting our mobile device in their hands
Learning how to manage such interview sessions (the good, the bad and the ugly!)
In this course, you will learn Sketch - a graphic design tool that is widely used in web and app development.
You will also use the POP and InVision prototyping tools